

my thoughts were the console owners didnt want mods on their consoles, not sure why, maybe they thought it would be an open door for hackers or something.

I tried doing research on it but to avail.

So i told the other dev this (he owned the game), he replied that he wasnt allowed and then told me to drop the subject. I then got the idea to call some game assets from a usb instead of the game asset directory on the console and boom it lagged badly but it worked. Now with those consoles there were framedrops and im not a good programmer but it showed me that well maybe i can use a mod features, having a game with mod support could be massive on console so i thought. Anyways later i put a slide show features in(got binned later) which allowed pictures on the console(ps3 in this case) to display a slideshow of pictures behind the game. It started with simple things, i changed music for example from generic first bgm to some fancy prodigy tunes. Now what i noticed was that i could inject pretty much anything into the game via usb. I brought this one when i was converting a number of rpgmaker games to the consoles. Its just the devs were worried that they could lose money via dlc.

Issues, bugs and suggestions (XBOX & PS4)Ĭonsoles have in theory always been able to support mods. Why does the FXXK on Xbox not sound as good as PS4.ġ.15 Update. PLEASE READ: HOW TO GET SUPPORT FOR ACC ON CONSOLE (PS4/XBOX ONE)Īssetto Corsa Competizione - PS4 and XBox One: HOW TO GET SUPPORTĪssetto Corsa Competizione - PS4 and XBox One - Console Version: HOW TO GET SUPPORT SOLUTION - Fix for wheels not working on Xbox & PS4 Just bought ACC to test on PS4 Pro after awful Xbox One X experience! Weaker and less detailed FFB on Xbox than PS4 (Fanatec CSL Elite +) New "Hotfix" update available for PS4 and Xbox one
